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<b>More on My Learning of Riches and Bloodlusts I always feel obliged to say that I do not see myself as an expert. I just hope to share my experiences and thoughts so I can continue learning, and perhaps help others along the way too <3 I would like to give a sense of "order" in what I see within the chaos. Consider this a beginner guide to what you can expect and how you can contribute as a mage. <b>~Pre-Battle Phase~ <b>Groups Groups should be established. There is a cap, so some considerations: Small warriors/rogues are least priority Multiple groups are fine if one is full. The purpose of groups is to call/hear attacks. BEST PRACTICE: Send a group chat before the fight to prevent mid-fight whispers becoming part of the chaos. <b>Positioning Generally: Mages: away from the action. Poets: toward the front, closer to the action. Warriors: float around their poets, keeping them healed. Rogues: apparently scurry everywhere (while healing) Skill and comfort matter here. If a little mage gets stuck at the back, there can be very little they can do. It is also a cascading problem, like traffic: a small delay at the front becomes a much larger one at the back. Share usable items such as red pots, SoI, SoP, etc. <b>~Chaotic Phase~ This is the hardest survival phase, especially for small players and mages. Multiple flanks can happen, while rogues and top mages look for opportunities to pick off smalls. The phase usually ends when the circular movement slows and a more established "front line" develops. <b>Focus: Survive & Contribute If you CAN kill small players, you SHOULD kill them. But survival doesn't mean only soothing yourself. Casting Fleshspeak while eating meat scraps is much better. If that doesn't make sense, investigate spell cap. :) Survival is often more about awareness than cast speed: If you can't see your poet, your poet can't see you. Know if you are likely to be one-hit regardless of ASV. Contribute to team ASV, mostly Sanctuary. Use your targeter to watch enemy rogues/invis. <b>~Stabilization Phase~ Teams become more tightly grouped and start "poking" rather than continuously circling. This is where I shift from self-preservation toward team contribution. Don't assume you're safe just because your team is between you and the enemy. Poking too far forward can also block your team from retreating. If you are small, you're unlikely to be needed for much beyond Doze, so generally stay back and assist with Sanctuary and heals. This is also a good time for mid-match communication. Watch for calls, or tell your team you have Doze ready. Small Hellfires are excellent for ending healouts. Watch for the initial attack, then launch your Hellfire. If you are small, try not to be first. Try to be last. If someone can one-hit the target, your 1/8 damage first is irrelevant. Your 1/8 damage at the end can be the difference between life and death. Patience is critical while everyone looks for that clean dispel / SC kill. <b>~Final Phase~ I generally consider finals 6v6 or less. At this point, surviving tops and paths can drastically change the strategy. If you're small, you're probably a target. Know what can kill you: Stay out of melee. Know their ranged attacks. Do their poets/others have Throwing Axe? Do they have a mage alive? This is where the match is won. Don't think your job is "done" because you made it here as a small. Keep working. <b>Final Notes Pre-battle: Get organized. Chaos: Don't die. Kill smalls. Stabilization: Contribute more. Finals: Know what can kill you. None of this is comprehensive. These are simply my thoughts as I continue learning these competitions in the Kingdoms. I don't consider myself the best, but I'm always trying to improve and hopefully help others along the way too! <3 I also post clips and have been trying to share more of the process behind them. Look up Velkatk on YouTube or TikTok if you'd like to see them! <3 | |