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As always, appreciate the time and effort put into any event. Fun maps, fairly straightforward quest without any annoyingly hard to solve steps. Few thoughts. -The quest items required are too expensive, especially for newer players or players without access to clan banks. I would comment on the Forsaken weapons as well, however I think our carnage hosts have done a wonderful job of ensuring people have access to these. -Drop rates on remnants seem too low. They certainly are more accessible once you are in the cave, however the drops are required to get in there in the first place. It would make sense simply to have a higher drop rate. -Damage is reportedly too high in lower caves. Unsure myself, just word of mouth. -Spawn rate in the cave itself is too low. Even a single hunting group can keep the "better" room locked down. Would suggest either a few more copies of the smaller room, similar to how lost mines rooms worked.. Or, alternatively simply a large increase to the overall density of the ghosts themselves. -Boss rarity is a bit bad, especially considering a massive chunk of the playerbase is squished into Cave 6. Boss drops also seem to not provide anything at all? -Exp is very good in Cave 6. At the risk of having stuff thrown at me, I would suggest the monsters are a bit weak for how much exp they give compared to say, Sa cave health/exp pools. Not honestly an issue though, other than the inevitable overcrowding it will cause. Past this, I really did enjoy the event quest itself. Relatively bug free, well thought out, good dialogue hints from the NPC which is -always- a blessing. Bringing Asmodi weapons back was a good choice, I am sure plenty of newer players will appreciate the availability and price drops. Thanks to everyone involved in making the event. <b> ~Z | |