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Suggesting the addition of marked hands/subs that have competitive AC and nothing else distributed among the crafts The economy is a largely unfixable disaster, so this is in the interests of keeping the game accessible in the meantime. For hands, you could always use the unpopular vortex items cheaply, but for subs filling the slot at all is expensive now. Players love nothing more than paying huge amounts for stats that do almost nothing, so I wouldn't expect this to devalue existing hands and subs that much. Craftable hands/subs would a) add some token value to the crafts for a lil while, until supply meets demand b) help newer and less wealthy players not feel bad about missing AC for their mark You could always add penalties to other stats to make them even less appealing, but I think any change that helps people feel like they're not suffering by not resorting to extremes to pay for gear is worthwhile. (The same of course goes for making sure functional polearm wepaons are always available, even if they don't reach asmodi heights - but I've done that bit to death already.) | |