Board :Dreams
Author :Carolus
Subject :re TempleP / instanced caves
Date :9/15
While I believe instaneces caves are a good feature to address overcrowding, this game has like 200 active players.

The problem is not overcrowding of caves. The problem is because oh san and later marks are not added to serve the needs of sa san+ stat characters, the ideal hunting dungeons in the game for higher stat playes with millions of vita have become dungeons you can get at il san and ee san.

That is the core issue that should be addressed. The tougher caves are undesirable for hunting compared to lower caves because KRU is several years behind in implementing san marks to provide skills for fighting the stronger enemies. That has been a problem for over 2 decades.

A lot of this issue would be addressed if they released new rage and cunning spells for all warriors and rogues where the damage multiplier starts at r1 / c1 on the same multiplier as current r4 / c3 and then grows from there.

That rage1-5 and c1-4 are not particularly effecive at fighting enemies with tens of millions of vita points is the issue causing players to compete over caves il san and ee san characters can enter.