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Which tougher caves are you?referring to? I suppose ATG 9 and 10 would count.? As for the higher vortex caves, it isn't a lack of skills that keeps players from hunting in them.? A large portion of the hunting population has the power to hunt them just as easily as Hunter 3 and Shadow 3. The problem is none of them have a good layout or spawn necessary?to compete. As for Gogoon, every room with reasonable exp has people almost always in them.? So let's go back to ATG and consider your proposed Rage and Cunning changes. If this allows ATG 9 and 10 to be hunted like ATG 5 currently is then I imagine it instantly becomes one of the most desired hunting grounds in the game. This would not solve anything and would now shift the overcrowding from the previous caves into these ones. The fact is that no matter what happens, there will always be a most desirable cave.? Everyone wants to hunt the cave that gives them the most exp, and why not? Getting the most exp for you time is simply the smart thing to do, not to mention extremely fun.?? Now, I understand the nature of MMO's and that not everyone should be entitled to the best at all times.? However, if that is the case there needs to be options.? The problem occurs when you run out of those options, and even at our current miniscule player count, we are hitting the limit of those options.? Lets imagine that we add even 100 more players to the game.? Where are they going to hunt? If you don't get into one of those top tier caves, you may as well log off because you won't be getting anywhere near the same exp/hour.?? So what are our options?? More caves - This sounds great on paper, and Zariel outlined some great ideas, such as ATG 11 and Asmodi. These are good, quick and easy fixes.? Perfect for our current player count however it only affects a small portion of the community and we run into the same problem with more players.? Adding ATG 11 and Asmodi would be a small amount of effort for Kru, other caves outside of that would be a huge investment. Your idea for more Mythic tiers also ties into this idea, but it won't work without more effort, which brings me to the next option.? ? Fix the layout of current caves - This would require a rework of every vortex cave and perhaps mythic caves, allowing for at least 1 'large room' equivalent to Hunter 3 and Shadow 3.? I like this idea a lot considering how it would give a nice level progression as you gain stats, being able to move up each cave as you grow stronger.? However with our current player base everyone will just instantly slot into the higher caves again causing overcrowding.? The mythic caves you mention would also need large reworks to be comparable mechanically.? Honestly I don't know how much work this would be for Kru, I imagine outside of the map creation, they could simply use the spawn mechanics from hunter and shadow so maybe not to bad. Instances - My idea outlined in my previous dream post. Requires no map reworks, scales infinitely, can be adopted for any future content.? This allows the best of all worlds, letting people choose where they want to hunt, whenever they want.? I imagine this might be a bit tricky for Kru to implement, requiring a bit of work, but once it's in it's done it could provide an instant return on investment without population growth if they go with the kruna route. Hopefully at a reasonable price. I will admit my idea does not solve the problem at the highest end of hunting regarding how unrewarding caves are for them at this point, and agree that it also needs to be addressed. | |