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- Fix Cave 10. The monsters have the same health as orange snakes in Sa Cave worth roughly 3 times the experience. Once upon a time this cave was huntable, now it is not. - Bring back ATG 11. 10m/5m, whatever entry you want, bring back the option. - Return Asmodi as a permanent hunting cave. Leaving the weapon quest in would probably be smart and optimal for future generations to play. - Fix Rogue DA (Desperate Attack). Make it only consume 25-50% of a rogue's total mana, it currently is nigh unusable at higher stats as spiring becomes harder and harder the stronger the rogue gets. - Dyeable versions of kruna coats, make them cost a premium. - Add dynamic respawn to at least 1 room per cave. Give more caves "huntable" areas. A previous dream mentioned Mythic 4/5/6, which, while fun, simply doesn't have the spawn rates and maps to keep up with ATG density even at the same exp values. Dynamic spawn in a room would mostly fix this. - Recycle old events. I don't think anyone at this point would mind getting old events instead of nothing. - Add more Archons. They do good work, give them more crew members to help get the job done. Helps to diversify the workforce as well. - Cycle the Kruna shop more frequently with larger selections. We mostly get old fashions at this point, it would be nice to see a cleaner flow of new stuff to try out. God knows there's plenty of Baram stuff. - Experiment with F2P lasting till Sam San. - Give Rogues a reliable invoke. - Give Poets a better SC/DH solution. - Remove the stat cap. It's silly in a game like this. If we had better hunting caves, it would actually be relevant sooner than you might think. - Better communication. Archons do what they can, but even monthly patch notes of the various undocumented changes would be nice. - Permanent sources in game of BiS gear. - Higher drop rates in Vortex. - More uses for high tiers of crafting. (BiS gear?) - A pony for everyone, idk. Thanks for reading my assorted dreams. <b> ~ Z | |