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= The Great Fox Hunt = This event is based on the idea that games can be fun and don't have to be violent. (Even the foxes are uninjured during the event) All levels and paths are welcome, and all have an equal chance of winning. In Fox Hunts people use their wits, not brute strength. Simply bring along 1000c, a sense of humor, and a desire to have fun! The Fox Hunt schedule is located around the Fox Hunt Stables at 122,106 in the town of Buya. Hosts can not and will not provide the 1000c entry fee. The Rules: Two teams, with 6 players each. Each team attempts to 'capture' the other team's fox. All players ride on horses during the event. You MUST stay on your horse at ALL times or you may be disqualified and removed from the event. The teams are lined up on opposite walls of the arena they will compete in. The team captains step towards the center of the arena and summon foxes when the host asks them to, captains must NOT move after they summons until the hunt begins. When the host counts to three the players all rush towards the center and attempt to 'capture' the fox of the OPPOSITE color. To capture a fox the players must surround the oppositions fox, making it impossible for the fox to move. This can be done by surrounding the fox with four players, or having two players corner the fox, etc. The captain's job is to lead his fox away from danger. The fox will GENERALLY follow the team's captain, a little slower than him/her though. Any fox that remains still for more than 5 seconds is considered 'captured' (Even if one of the people surrounding it is on that fox's team). Capturing a fox can be done in several ways. The fox can be completely or partially surrounded, the team captain can be blocked from moving, the fox may be separated from the captain. The latter often happens when a captain gets too far away from his fox. When this happens the fox will stand still, if the fox is still for five seconds, even if it is not surrounded by the other team it will count as a win for the opposite team. The first team to 'capture' the other teams fox wins one point. All rounds are won when one team has 2 points. The team winning the round then returns to the waiting area to wait for the next round, while the losing team returns to the Inn. The second match begins when every team has played their first matches. The winners of the second match will leave via the stable doors to receive their win brand. In the event of an uneven number of teams a team may be required to play an additional round. If you win, this will still count toward your number of rounds won. If you've already won two rounds, you will receive a win brand regardless if you win or lose your third match. RULES UPDATE: Wins are now determined by an automated system. 1. When the captains summon foxes do NOT move after you summon the foxes, because if you do move and stand still for 5 seconds FOXES will dissapear. Also face the direction you want the fox to start on. 2. If a fox is still able to move between a space or two, (in the case that the captain is NOT captured ) then it is not a win. ( the automated win wont work if fox can still move). 3. You can either capture a fox captain or the fox it self for it to be a win. And if you as a captain stand still for 5 seconds or more, it is also an automated win. ((If you are on a team that wins your first match, you may be waiting for a while. Please make sure you only come to the fox hunts if you are sure you have time to see it all the way through. Showing up and screaming at the hosts to hurry because 'You have to go to dinner in 5 minutes!' is pointless)) Preparation: Teams that are formed in advance and stick together for numerous fox hunts stand a better chance of winning. It helps you to get to know your team mates and you will all work better together with more practice. I wish you all the best of luck in the next fox hunt, and hope to see many of you there. | |