Board :Guide
Author :Orb
Subject :Group
Date :9/15
       Shift + g   - Group on/off
       g           - Add/Remove member

Much of your time adventuring may be spent as part of a group.  As you might expect, groups are safer and allow harder monsters to be killed.  It is always nice to include variety in a group, as the various paths complement each other, however you should feel free to experiment with different combinations.  One type of group may be perfect for a certain area, yet does not work well in another.  Keep an open mind, and remember that there is never a disadvantage to grouping.

  You must first enable grouping before you can join or create a group.  This system was created so that people cannot add you to their group without your permission.  If you find yourself being added to groups unnecessarily, you may simply turn the grouping system off.

  There are two ways to enable or disable grouping.  By pressing <SHIFT + G>, you will toggle grouping mode between active and inactive.  You can also press the <s> key to go to your status screen, where the two icons for Exchange and Grouping are located.  The bottom icon will be grayed out if grouping is disabled.  Clicking on this icon will also turn grouping on and off.

 NOTE:  It is important to note that, if you are in a group and turn grouping OFF, you will automatically leave the group.  If you are the leader of the group, the entire group will be disbanded.

  If you wish to join a group, simply ask the leader to add you.  No extra keyboard commands are required.  Being the leader of a group simply means you are the one to add new adventurers.  The leader does not get any bonuses or added experience.  To add a player to a group, or to create a group if one does not yet exist, press <g> and then type the name of the person you wish to add.  Correct capitalization is not necessary when typing the name of the player.  If you type the name of a player that is already in your group, that player will be kicked out of the group.  If a player's grouping system is off, you will be notified that the player 'refuses to join this group'.  You will also be notified if the player 'is already part of another group'.

  You can see who is in your group (whether or not you are the leader), by examining the status screen.  Towards the button are two small arrows pointing left and right.  By pressing <PAGEDOWN> or clicking on the right arrow, you proceed to the second page of the status screen.  On this page, you will see a list of all players in your group.  The first person on this list is the leader of the group.

  Remember, you can send a whisper to ALL members of your group by pressing the apostrophe key <"> to begin a whisper, then sending the whisper to '!!' (2 exclamation points).

  One of the main reasons for grouping is the ability to help each other kill more difficult creatures.  The experience (xp) gained by slaying these creatures is shared among members of the party.  The percentage of 'xp' allocated to each player is determined by that player's level within the party.  In a group of adventurers who are all the same level, the 'xp' is simply divided evenly.  If you are larger than the average level of the group, you will receive proportionally more 'xp' for each kill.  The same is true if you are smaller than the average level in the group.  You should note that you must be within a certain distance of the monster killed to receive your share of the 'xp'.  This distance is approximately 7 or 8 spaces.

 To offset the disadvantage to lower levels, and to make grouping even more attractive to all, each adventurer you add to a group brings with him or her an experience bonus to the group.  This means that the total 'xp' gotten by a group will always be more than the standard 'xp' gotten by a single character.  Each player adds a 20% bonus to the group 'xp', except poets, which add a 30% bonus.

 There is no built-in facility for sharing coins or items dropped by monsters.  Most groups will agree upon an item holder beforehand.

Author: Elana