Powergaming is not allowing your character to fail. This is probably the most annoying habit any roleplayer can have. Forcing your character on other people, physically attacking them without giving them a chance to fight back, or always roleplaying your character out of a situation that would
be considered impossible for them to get out of without help are some things that will keep other roleplayers from wanting to interact with you.
<b>For example - Rhetoric: *walks up and punches Keaira in the <b>face, knocking her out*
This action didn't allow Keaira to interact with me, and instead forced her to do what I wanted (be knocked out), or ignore me (nullifying my attempt at roleplaying). This is something that roleplaying novices do quite frequently, and is usually only remedied through practice. In other words, if powergaming is a problem for you, keep trying or talk to a seasoned roleplayer for possible solutions!
Character development through interaction is fundementally what roleplaying in Nexus is all about. Who you meet, who you talk to, who you associate with, what you do, who you do it to, and the effects that other's actions have on your character are all tied into this.
What kind of interactions help develop your character?
<b>All of them.
Knowing how things that happen to your character affect their personality and actions is not quite so easily answered. Perhaps your character runs into a group of people talking about nexus politics (like the upcoming Mayoral election in Kinung), and you join in. By the end of the conversation, your character may be upset, yelling and screaming about their perspective, or they may be calm, quiet, and under control. What can these two different actions tell you about your character? Well, if you're raging or screaming about a topic, maybe your character is hard headed, passionate, or just plain ignorant to the actual discussion. If your character is calm and quiet, maybe they are moreso someone who thinks things through before making a real decision on what perspective they take, or perhaps they don't say much because they really have no opinion at all. This is just one of a lot of possible examples.
Building relationships like friendships, romances, and enemies all have their benefits. By creating any of these things, you are interacting with your character's environment and giving more structure to the things that define them.
It comes down to what your character does, how you feel it should make your character act or react, and the changes
it may possibly have on your character's perspective.
Flaws are another very important aspect of character development. While Nexus is a game, and roleplaying is make believe, the world these character's live in is very real to them, as well the people in it. Just like in real life, every individual has flaws and quirks that make them unique from the masses. If the character you create has no flaws, understand that more often than not those that you interact with will become bored with you.
Flaws make your character interesting. Maybe your character has a lisp, lost an ear in a battle between two cities, or thinks they are better than everyone else. Again, these are just a few of the endless amount of suggestions I could make.
Skills your character has (or doesn't have) are also very important to character development, however, these depend moreso on your knowledge as a player and the actions you take as a character then flaws do. If you're going to portray a character who is great with words, you should be very careful to avoid spelling mistakes. If your character is going to be a great salesman, be sure to be seen making good deals and still finding a way to profit from them. There are thousands of types of characters you can portray, but if you don't follow your claims up with action, people (including other roleplayers) may not take you seriously.