Board :Warriors
Author :Warrior Tutor ShindanMuSan
Subject :Revised overflow formula
Date :9/13
[As posted by Yttribium, a.k.a. Ixeus. This post is meant to revise the formula in the FAQ on overflow, since it more accurately calculates damage figures.]



(Summary is at bottom for those who find this too messy!)

As you all know, overflow is what is said on the warrior board, everything is right except the actual formula.  So I did some tests to find the correct values, thanks goes to CliPPeR, Execute and Lordsomething or other I forget his name, and Shangypoo... AND last but definitely not the least my wonderful wife Gwendlyn! :)))


Here they are
<b> The results are surprising.- so read it!

There are 4 types of OF.

xo   2set

oxo   3set

oxo   4set
o

o
oxo   5set  (axe only)
o

Where X is the designated target.

When OFing, the initial target takes the damage as given per my webpage, the usual formulae like 0.75 x V for old Zerk, 0.85 x V for Feral Zerk etc.  The overflow damage does something special.

Let t be Total power of attack
Let d be Damage dealt by overflow
Let n be Damage needed to kill.

For a 2 set (xo)

The first one (provided he dies) takes all damage possible, the remaining damage to be dealt is transferred to the next one as follows:

d = ( t -  n ) * 1.05

Practical example:
200k vita damage dealt
and creature only needed 100k to die.

d = (200,000 - 100,000) * 1.05 = 105,000
So the overflowed target one gets a 5% boost on the 100k remaining damage still to be dished out.

------------

For a 3 set (oxo)

The first one (provided he dies) takes all damage possible, the remaining damage to be dealt is transferred to the next one as follows:

d = (( t -  n )/2) * 1.05

Practical example:
200k vita damage dealt
and creature only needed 100k to die.

d = ((200,000 - 100,000)/2) * 1.05 = 52,500
So the overflowed targets each take half of the remaining damage to be dealt and multiplies it by 5%.

-------------

             o
For a 4 set (oxo)

The first one (provided he dies) takes all damage possible, the remaining damage to be dealt is transferred to the next one as follows:

d = (( t -  n )/3) * 1.05

Practical example:
200k vita damage dealt
and creature only needed 100k to die.

d = ((200,000 - 100,000)/3) * 1.05 = 35,000
So the overflowed targets each take 1/3rd of the remaining damage to be dealt and is multiplied by 1.05.


----------------
 
             o
For a 5 set (oxo)
             o
The first one (provided he dies) takes all damage possible, the remaining damage to be dealt, is transferred to the next one as follows:

d = (( t -  n )/4) * 1.05

Practical example:
200k vita damage dealt
and creature only needed 100k to die.

d = ((200,000 - 100,000)/4) * 1.05 = 26,250
So the overflowed targets each take a quarter of the remaining damage to be dealt and is multiplied by 1.05.

-----------

So the general formula

d = ((t-n)/[s-1]) * 1.05  (where s denotes number in the "set")

---------

This also means that if you ww a 2 set

xo, and x is at 1 vita, (or VERY low) the vita attack does more than it would do, directly attacking.  Example:


100k ww (157.5k damage) if overflowing a 1 vita creature onto the next target, the other target will take 165374 damage (-1 for the vita)

-----------


<b>Summary

Overflow does 105% damage to all overflowed targets, with what ever remaining damage is still to be dealt, equally distributed among the remaining targets.

So if there is just 1 to overflow to (xo), what ever damage is to be dealt gets a 5% boost and does the damage, if there are 2 to overflow to (oxo), then what ever damage to be dealt gets split into 2, and those each get 5% boost.  And so on and so on.

How is this nice?  Well if you ww someone using a weak creature infront of you - you will if the creature is relatively small enough to your vita - deal 5% greater damage on your attack.

So after all that, verbally...
<b>damage dealt per target = (total damage potential - damage <b>dealt to first target) / (number of overflowed things) x 1.05